Conclusion
• RMS position error: from 0.2 m to 0.6 m
• RMS velocity error: from 0.2 m/s to 0.4 m/s
• Path length error: from +1 m to +10 m (per one player per minute)
• Players are large non-rigid objects - at this scale the limit is imposed by the definition of player position, velocity and path length itself.
• Ideas for future work: above definitions and similar research concerning manual position measurements.|