Experiment III.
• Velocity accuracy (RMS error) for uniform player motion.
• Circular trajectory as ground truth, constant velocity of players assumed.
• Reference velocity calculated from trajectory length and the time player
• 5 players, Vref from 2.7 to 3.2 m/s
• RMS error of player velocity:
less smoothing: 0.21 to 0.35 m/s (6%-12%)
more smoothing: 0.07 to 0.20 m/s (3%-7%)